Free Online Escape Room Maker

Make your own escape game.
No coding.

Build your first room in minutes. Hide clues, add puzzles and publish a game your friends can actually play.

Built by Selfdefiant, creator of 2,000+ browser escape games played by millions on Coolmath, Newgrounds, and beyond.

Free plan — no code, no install, ready in minutes. · Already have an account? Sign in →
For Teachers & Educators

Your students don’t play games. They build them.

EscapeMaker is the ad-free creative tool that turns any classroom into an escape room studio. Build, play, and export — designed for teachers, safe for students.

Create Your Teacher Account →

🎓 Start free and build straight away. A classroom is $500 a year and covers you plus 25 student logins, with no student personal information collected.

Free to try. · A classroom is $500 a year for you and 25 students.
See the full Classrooms page →

You don’t build the engine.
You build the mystery.

Most game engines hand you raw tools and a blank canvas, then make you code every system yourself. EscapeMaker gives you the escape-game machinery already built, so all your time goes into the puzzles, not the plumbing.

🔒

Puzzle locks

9 ready-made puzzle types: codes, sequences, jigsaws, wires, sliders, and more. Configure them, don’t code them.

🎒

Inventory

Pick up items, combine them, and use them on the world. Built in, no scripting.

🧭

Scene navigation

Move between rooms and close-ups with drag-and-drop arrows and a visual room map.

⚡

Events

Make anything happen on a click with visual triggers and actions. No programming.

🌐

Portal publishing

Publish in one click. Your game plays in any browser, with no installs for players.

📦

Single HTML export

Take your whole game as one self-contained file. Email it, host it, play it offline.

🪄

Guided wizards

New here? The Game Wizard builds a starter game with you, and the Intro Wizard creates a cinematic, multi-step opening. No blank-canvas paralysis.

🎨

Make every puzzle yours

The systems are built, the creativity is yours. Skin any puzzle with your own art, answers, and difficulty, and pull from 20 years of hand-drawn escape art, included free.

Bring the ideas. We’ll handle the engine.

The easiest way to make an escape room game

EscapeMaker is a browser-based escape room maker and builder, purpose-built for creating point-and-click escape games. Design rooms, hide clues, wire up puzzles, and publish to the EscapeMaker Portal — all without writing a single line of code.

✎

Visual Editor

Drag-and-drop scene design with real-time preview. Arrange rooms, place objects, and see your game take shape instantly.

⚙

No Code Required

Build complex game logic with a visual event system — triggers, conditions, and actions. If you can click, you can create.

➥

One-Click Publish

Publish your game to the EscapeMaker Portal with one click. Players can find and play your game instantly — no hosting, no setup.

🎨

20 Years of Art, Free

The art library is 1,400+ hand-drawn assets from two decades of real escape games, sorted into themes: Castle, Fortress, Space, Maze, Spooky, Egypt, Carnival and more. Start with a full art collection, not a blank canvas.

🎮

For Creators

Build browser-based point-and-click escape games with no code, then publish or export them.

Explore the editor →
🏫

For Teachers

Turn lessons into student-built escape rooms, with no ads and no student emails required.

See the Classrooms page →
🧞

For Players

Play point-and-click escape games made by the community, free in your browser.

Open the Portal →

A closer look inside the editor

Every tool you need is built right in — from room management to puzzle configuration to animation timelines.

Room panel showing scenes organized by room
Scenes & Rooms

Organize your world

Group scenes into rooms and arrange them however you like. Drag to reorder, right-click to rename. The room panel gives you a birds-eye view of your entire game structure at a glance.

Combination lock puzzle configuration panel
Puzzles

10 puzzle types, ready to go

Combination locks, wire puzzles, jigsaws, pattern matches, sliders, image buttons, and more. Configure each puzzle visually — set the solution, customize the look, and attach it to any object in your scene.

Event panel showing triggers, conditions, and actions
Events & Logic

Game logic without code

The event system lets you define what happens in your game: when the player solves a puzzle, clicks an object, or uses an inventory item. Chain triggers, conditions, and actions together to create rich, layered gameplay.

Visual scene map showing room connections
Scene Map

See the big picture

The visual scene map shows every room and how they connect. Drag nodes to rearrange, spot dead ends, and make sure your game flows the way you intend.

Publish your game to the EscapeMaker Portal.

Your game gets its own page, instant playability, and an audience of escape game fans. One click to publish.

⚡
Publish instantly
One click and your game is live. No hosting, no setup, no build step.
📄
Your own game page
Each game gets a dedicated page with thumbnail, title, and description.
🔍
Players discover you
Your game is browsable by a built-in audience of escape game fans.
🔄
Update anytime
Push changes to a published game without rebuilding from scratch.

Built for escape room makers, inside and out

Every feature is designed specifically for point-and-click escape room games. Nothing generic, nothing missing.

🔒

9 Puzzle Types

Combination locks, wire connections, jigsaws, pattern matches, sequences, item slots, sliders, image buttons, pipe rotation, and memory match.

🗺

Visual Room Map

Drag-and-drop scene map that shows all rooms and their connections in a visual graph.

🎒

Inventory System

Define items, set up collectibles, and create item combinations — all visually configured.

🎬

Timeline & Animation

Keyframe-based animation timeline for creating cutscenes, transitions, and object animations.

⚡

Event System

20+ trigger types, 15+ conditions, and 60+ actions. Build any game logic without writing code.

📄

Templates

Save objects as reusable templates. Use them across scenes and projects to speed up your workflow.

⚙

Game Settings

Custom menus, transitions, fonts, sounds, end screens, and more. Make every game feel unique.

📦

Portal Publishing

Publish directly to the EscapeMaker Portal. Your game gets its own page with thumbnail, description, and instant play — no hosting needed.

🎨

7 Player Themes

Midnight, Obsidian, Forest, Crimson, Ocean, Slate, and Parchment. One click changes the entire player UI.

💰

Collectibles & Shop

Scatter coins, gems, or custom items throughout your game. Let players spend them in a built-in shop to unlock rewards.

💬

Dialogue System

NPC conversations with speaker portraits, auto-cropped faces, and click-to-continue flow. No scripting needed.

🚲

Scene Transitions

Fade, slide, iris wipe, and pixelate dissolve. Smooth, polished transitions between every scene.

One engine, more kinds of games

EscapeMaker is built for escape games first — but the same scenes, inventory, dialogue, and visual event logic are flexible enough to build other point-and-click games too.

🔍

Hidden Object Games

Hide items, clues, collectibles, and secrets across scenes.

👆

Point-and-Click Adventures

Build rooms, characters, inventory puzzles, dialogue, and story progression.

🎭

Visual Novels

Use scenes, portraits, dialogue, choices, and event logic to tell branching stories.

🔀

Choose Your Own Adventure Games

Connect decisions to different scenes, endings, and outcomes.

🧩

Puzzle & Logic Games

Chain combination locks, wires, sliders, and pattern puzzles into a brain-teaser.

❓

Quiz & Trivia Games

Pose questions, set clickable answers, branch on the right one, and track the score.

All powered by the same point-and-click engine you build escape rooms with.

Click any type to see exactly how it’s built.

Make an escape room in three steps

From blank canvas to playable escape room game — no coding, no command line, no hassle.

1

Design

Upload backgrounds, place objects, and arrange your rooms visually with drag-and-drop tools.

2

Build

Add puzzles, inventory items, and game logic using the visual event system. No scripting needed.

3

Publish

Publish your game to the EscapeMaker Portal where players can discover and play it. One click, done.

New to this? Read our full guide on how to make an escape room game online — step by step, no code.

📚 Learn with step-by-step tutorials →

A real escape room builder, not a general-purpose engine

General-purpose game engines make you build every system from scratch. EscapeMaker has everything an escape room creator needs, built in.

Feature General Engine EscapeMaker
Room navigation Code it yourself from scratch Built in — drag-and-drop room map
Inventory system Code it yourself from scratch Built in — items, combos, inspect
Puzzle types Code every puzzle from scratch 9 types — configure in seconds
Game logic Write hundreds of lines of script Visual event builder — zero code
Publishing Build, host, deploy yourself One-click publish to our Portal
Player access Downloads, plugins, or app stores Instant browser play — no installs
Discovery Market and promote on your own Built-in portal with game pages & audience
Hosting Set up your own server Included — we host your game for you
Player UI theming Design and code your own UI 7 polished themes — one click
Dialogue system Code it yourself Built in — portraits, names, flow
Time to first game Weeks to months 30 minutes

Want the full picture? Read why EscapeMaker is the purpose-built escape room maker, or see exactly how EscapeMaker compares to other escape room builders and game engines.

Built for people who love escape games

Whether you're shipping games, teaching a class, or just love a good puzzle, EscapeMaker was made with you in mind.

🎮

Indie escape game creators

🏫

Teachers and students

🧩

Puzzle designers

🔑

Real-world escape room owners

🎤

Streamers and community builders

🔮

Fans of classic point-and-click escapes

Choose your plan

Make a game and publish it for free. Upgrade when you want more games, your own art, or the file to keep. Every plan is the full visual editor.

Free
Free
Forever

Make a real escape game and put it out.

See what's in it →
Studio
$19.99/mo
or $149.99/year

Ship without our name on it.

See what's in it →

Teaching? A classroom is $500 a year and covers you plus 25 student seats · See full feature comparison →

Free to start — no invite needed. Browse the Portal to see what creators are building.

Questions creators ask

Do I need to know how to code?

No. Everything is visual. You place objects, set up puzzles, and wire game logic with triggers, conditions, and actions. If you can click, you can build.

Is my game really mine? Can I take it with me?

Yes. On Builder and Studio you can export your game as a single self-contained HTML file and host it anywhere — your own site, an LMS, itch.io, or archive it. You are never locked in.

What's the difference between publishing and exporting?

Publishing puts your game on the EscapeMaker Portal with its own page so players can discover it — every plan can, and the free plan publishes one game. Exporting downloads the game as a single HTML file you host yourself, with no EscapeMaker splash on it, and that is what Builder adds.

Can I use my own art and music?

Builder and Studio give you the whole themed art library and let you upload your own images and audio; fonts are Studio. The free plan builds in the Castle, Space and Sewer art sets.

What kinds of puzzles can I build?

Ten built-in puzzle types: combination locks, pattern match, sequence, wires, jigsaw, item slots, slider locks, image buttons, pipe rotation, and memory match — each fully configurable, plus an inventory system and item combinations.

Does it cost anything to start?

No. You get a game of your own — 10 scenes, every puzzle type — and one publish to the Portal so people can actually play it, free for as long as you like. You also get a finished escape game, Escape the Office, to open and change, and it does not use up your project. Builder is for the second game, your own art, and the downloadable file.

See what creators are building.

Browse escape room games made with EscapeMaker — and play them right in your browser.

Browse the Portal